Meta4orce Exclusive Part Three: Animation and Interactive team interviews

Meta4orce

In the third and final part of my exclusive series of interviews with the team behind the new BBC interactive sci-fi series Meta4orce, I speak to the Animation and Interactive team.

Jonathan Melville: Can you tell me a bit about your backgrounds?

John Denton (Creative Director): I’ve been working in the digital design field throughout my career, and the last 7 years of that has been here at Bloc.

Ron Ganbar (Animation Supervisor): I’ve been working in post production since 1996, on everything from commercials to feature films. Over the last couple of years I’ve worked on some high-end feature films such as Sunshine and Elizabeth – the Golden Age and also on animation shorts.

What has it been like working on the series? Is there a buzz surrounding it?

Ron Ganbar (Animation Supervisor): It’s been a lot of hard work! I knew that Alex Norris (who I worked with many times before) was starting to work on this exciting BBC Two series and I was booked to head up the animation team.

It was a daunting task as the time frame and budget we had were both tight, but we found a way of tackling the script and since then it was challenge after challenge, but I’m extremely happy with the results. Alex kept pushing us and we kept delivering as much as we could.

John Denton (Creative Director): Meta4orce has been a very different experience for us here at Bloc. We have had to work very closely with both the writer and the director in order to make sure the interactive experience is intrinsically interwoven with the story.

In terms of buzz – absolutely! We were all super-chuffed to get this job. I almost think if we’d known too much about what we were actually planning to achieve we might have all bricked it from the start as it turned to be a gargantuan task. Sometimes it really is better to just not know!

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