Meta4orce Exclusive Part Three: Animation and Interactive team interviews

Meta4orce

In the third and final part of my exclusive series of interviews with the team behind the new BBC interactive sci-fi series Meta4orce, I speak to the Animation and Interactive team.

Jonathan Melville: Can you tell me a bit about your backgrounds?

John Denton (Creative Director): I’ve been working in the digital design field throughout my career, and the last 7 years of that has been here at Bloc.

Ron Ganbar (Animation Supervisor): I’ve been working in post production since 1996, on everything from commercials to feature films. Over the last couple of years I’ve worked on some high-end feature films such as Sunshine and Elizabeth – the Golden Age and also on animation shorts.

What has it been like working on the series? Is there a buzz surrounding it?

Ron Ganbar (Animation Supervisor): It’s been a lot of hard work! I knew that Alex Norris (who I worked with many times before) was starting to work on this exciting BBC Two series and I was booked to head up the animation team.

It was a daunting task as the time frame and budget we had were both tight, but we found a way of tackling the script and since then it was challenge after challenge, but I’m extremely happy with the results. Alex kept pushing us and we kept delivering as much as we could.

John Denton (Creative Director): Meta4orce has been a very different experience for us here at Bloc. We have had to work very closely with both the writer and the director in order to make sure the interactive experience is intrinsically interwoven with the story.

In terms of buzz – absolutely! We were all super-chuffed to get this job. I almost think if we’d known too much about what we were actually planning to achieve we might have all bricked it from the start as it turned to be a gargantuan task. Sometimes it really is better to just not know!

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Meta4orce Exclusive Part Two: Rick Palmer and Alex Norris interviews

Meta4orce

The second part of my three-part series of interviews looking at the creation of new BBC animated drama Meta4orce continues as Executive Producer Rick Palmer and Director, Producer and Editor Alex Norris take time out to discuss the programme and their hopes its future.

Jonathan Melville: Can you tell me a bit about your background?

Rick Palmer (Executive Producer): My background is in online. In the late 90’s I set up and ran the largest independent film site in the UK, Reelscreen.com, which I sold to Future Publishing PLC in late 1999. Subsequent to that I founded BLOC Media as a digital agency working for clients in the entertainment industry and more recently the company has started to develop cross-platform formats such as Meta4orce.

How did the idea for Meta4orce come about?

Rick Palmer: The BBC approached us with the idea to create a new Teen Detective Drama for BBC Switch, but the actual format, story and world were left to us to develop.

We really wanted to bring some comic book sensibility to the story and John, our Creative Director and Assistant Producer on the show, was pretty adamant the story be set in the future so that we could have some fun with technology and the world around them.

We then approached one of our all time favourite comic book writers about the series and were over the moon when he agreed to get involved.

How similar is it producing an interactive series to a traditional TV series?

Rick Palmer: I’ve no experience producing traditional TV so wouldn’t presume to answer this, however from many years of experience developing highly successful online formats for companies including CBBC and PlayStation, I would suggest that the addition of a fully interactive version of the show adds significantly to the overall work involved.

What has it been like working on the series? Is there a buzz surrounding it?

Rick Palmer: Meta4orce has been a fantastic series to work on and a significant commission for BLOC Media. Getting the chance to work with such a highly respected comic book writer, as well as an amazing animation and interactive team has made the series a joy to work on.

And the feedback from TV and web viewers and the client has made the project really worthwhile.

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